Scene Arrangement in Unreal
Step into the main production hub: Unreal Engine. This episode showcases how the team built expansive landscapes using sculpting and painting tools. It also highlights the integration of mocap animations and digital cinematography, where virtual cameras are used just like a live-action film set to capture the performances.
Behind the Scenes: The Making of Piqqusivut
This "Making Of" series, led by Lead 3D Generalist Chris, explores the technical and creative processes used to bring the 6-episode television series, Piqqusivut, to life.
About Chris Schmier
Chris Schmier is a Creative Technologist based in Montréal, Quebec, he was the lead 3D Generalist on Piqqusivut.
Motion Capture
Part of this series was made with motion capture technology. Watch to learn more